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Castle of the Winds

The legend returns.

Procedural dungeons, creatures from Norse myth and loot worth dying for. The Windows 3.1 classic, rebuilt from scratch for iPhone, iPad and Mac with touch controls and iCloud saves.

Get told when it launches

In development. Not on the App Store yet.

Status
In development
Runs on
iPhone, iPad, Mac
Price
One purchase, no in-app purchases
Castle of the Winds title screen: A Question of Vengeance, with a New Game button

Not a port. A rebuild.

If you played Castle of the Winds in the nineties you remember the descent, the tension of permadeath and the thrill of an unidentified sword.

This version keeps all of it and adds what the original never had: touch controls, modern clarity and your hero waiting on every device.

Inside Castle of the Winds

Every descent is different

Layouts, monsters and loot are generated fresh, so no two runs share a dungeon.

Foes from Norse legend

Trolls, giants and dragons, each with their own tactics. Learn them or fall to them.

Think before you strike

Turn-based combat where position and gear matter, and permadeath makes every choice count.

Warrior, mage or both

Learn spells from several schools of magic and build the hero you want.

One quest, every device

Start on the train, continue on the iPad, finish on the Mac. iCloud keeps your hero in step.

Questions

Is this the original game?

No. It is a complete rebuild that recreates the gameplay and spirit of the original for modern Apple devices.

Are there in-app purchases?

No. No energy bars, no loot boxes, no premium currency. Buy it once.

Is it really permadeath?

Yes, by default. Difficulty settings let you ease in.

Castle of the Winds is on its way.

For iPhone, iPad and Mac. One purchase, no in-app purchases.

Get told when it launches

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